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Moving your Unit: Line Command Theory and Practice |
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Theory
Who's theory? My theory. There are lots of theories about line command: what it is, what function it serves, and how to do it. This handout is about my theory of what line command is, based on a dozen years in the Midlands wall and a little bit of command time. Mileage may vary. Tax, titles, destination casualties and distaff royalty extra. No warranty express or implied. See General for details.
In other words if you like this Great! If you don't, well, take what you want from it for
advice, and go search for something that appeals to you. This isn't a One Single Truth.
However, this has proven to be one of the best ways to increase the effectiveness of any
given SCA combat formation.
No - Theory Really!
A line commander is "the guy who shouts commands". Sometimes that's the whole unit, sometimes it's only select people who are trying to coordinate a unit action.
I think line command is best demonstrated outside the SCA by looking at Civil War unit command techniques. I highly recommend the movie Gettysburg both as entertainment and as an excellent example of line command in action. The Unit commander decides a course of action and gives the order. The line commanders then distribute that order and organize the troops into the appropriate formation or action. The line commanders are the Unit commander's eyes, ears, arms and occasionally firm boot in the rear end. This leaves the Unit commander able to assess the situation, take commands from HIS commander, and attend to other details that will need attending to.
Notice a very important point about that description: the unit commander does not get involved in the details of moving men around. He does not get directly involved in combat until the situation goes to pot. He's keeping eyes and ears open for opportunities, threats and mistakes. He has the broadest view of the situation, but I would not term him the "brains of the outfit". The brains, if there are such, are in the line commanders.
The line commanders are the ones most aware of how the unit is in contact with the opponent, where the unit is weak and in need of reinforcement, where the TuChux have appeared...... You get my drift. They are most useful immediately behind the front line of the unit, but may also be a part of that front line. The important thing is that they are able to see what is going on in the immediate unit and help maintain the effectiveness of the unit by keeping his little portion of the unit organized and the Unit commander informed of important information.
So, if the line commander is the real brain of the unit, what other implications does that have? A line commander must be able AND WILLING to adjust the formation locally to his position to achieve the task at hand. He must also remember that he's not operating in isolation. There's a full army unit around him to work with, and a commander that needs to know what the army is up against and where reserves are available - i.e. those troops that are not under pressure that can spare a body or two.
Perhaps more important to the line commander than his unit commander (who he may or may not care for)
are his buddies in the line and other line commanders. He's there to make sure they get the support
they need to succeed in the battle! Ideally a good set of line commanders can be left at a task without
any other command staff to support them. They'll take care of business and continue to perform the task
at hand.
Middle Kingdom Reality
Confusion. That's the reality in A.S. XXXVI at the kingdom level. Confusion about what a line commander is and how that function is filled. To elaborate a little:
Within the Middle Kingdom there exists a three tier command structure: the General of the Midrealm Army, the Regional Generals, and whatever unit structure exists within each Regional Army.
Then there's the shadow command structure. Knights and Masters at Arms, by definition of their order, are foremost. They are followed by the Captains of the Red Company. Serjeants of the Red Company are next, followed by everyone else.
Neither of these organizations specifically addresses line command for all units though. Logically the Serjeants would be line commanders, but that isn't always true. During this melee season as an example, Captains will command two of the Regional Armies, which contain Knights as members. In addition there are highly skilled and knowledgeable soldiers who do not hold formal rank of any sort but who are highly qualified to serve in command functions.
The question I'm getting to is, within the Midrealm Army, who is a line commander? The answer is that each Regional Army and each situation creates a different answer to that question. There are many ways of answering the question. On any given day, in any given scenario, the needed line commander may be YOU. If suddenly a situation develops and there is nobody serving the function of line commander, take charge!
That statement is especially true for members of the Red Company. They have been recognized for their
skill in battle and their command abilities. With that recognition comes the responsibility to exercise
your abilities in service to the Kingdom, and to train others in those skills.
Midlands Army Reality
The current structure of the Midlands Army puts line command responsibility primarily but not exclusively in two places. The first and most important is in the hands of the Warrant officers. They are expected to serve as line commanders. The second is with the Unit commanders. They are directing Warrant officers and troops directly.
However, as was mentioned previously, ANYONE may (and probably will) be called upon to serve in the capacity of line commander depending on the situation. That is why it is not a formally designated rank. With appropriate judgment a person may designate himself a line commander. Some people have a natural talent for this, and indeed are hard pressed to function as simple line troops! Some people have to consciously learn the knack.
Among the many manuals that have been written over the years on Midlands tactics that we should adopt, the philosophy of the Lance comes up again and again. A Lance has been defined as a group of anywhere from 3 to 6 troops that operates together. Each Lance winds up developing a line commander to direct it. The line commander logically develops from the Lance members in normal times. Sometimes, especially where a Lance is formed of primarily new and inexperienced troops, this doesn't naturally develop. That's when someone with experience needs to step in and provide the line command function. If someone doesn't, at least SOMEONE in the Lance needs to take charge! Organized troops doing the wrong maneuver are better than disorganized troops.
To present it in other terms, the Midlands army says that if you're successfully filling the job
of a line commander where one is needed, then you are one. There are no special appointments required,
only the desire, knowledge and opportunity. Some positions (such as Warrant officers) include line
command in the job description, but that doesn't limit line command to only a Warrant officer.
So What do I Do?
I've rambled on at some length now about who is (or should be) a line commander, and how it fits into an SCA army (specifically, the Midlands Army).
But that doesn't really say what a line commander does or how they do it. The line commander has responsibilities to two sets of people: the troops on the line that he's commanding (that 3-6 person Lance), and the unit commander/army commander. He is "monkey in the middle" in this game, with both sides trying to get through him to the other side.
The largest part of being a line commander is shouting commands to the troops nearest you. These may be simple relayed commands someone has initiated, or ones that you perceive need to be made to keep the unit in good order at this location. That's the essence of the "monkey in the middle" function.
Let's start with the troops. They can be expected to be pretty darned motivated themselves, and a great deal of what I'm defining as line command this they may do naturally without much assistance. If that's the case, the line commander's job is really easy. But the line commander still has the responsibility of making sure that the following are available to the troops:
There's a common theme to the responsibilities: communication. The line commander is primarily engaged in a big game of armored Telephone, complicated by the muffling effects of helmets, confusion of conflicting opinions from the line troops, and actions of the opponent that are preventing him from giving the problem his full attention at a given time!
The #1 best thing for the line commander to concentrate on is keeping the line organized. Leading from the front is a concept that, for me, comes from looking at Civil War tactics (you were wondering when that was going to come back around, weren't you?) and realizing that we have much the same problem in SCA combat. Troops with fairly light, inconsistent training and a desire to perform well in the service they've chosen to place themselves. (Let's not get distracted with the volunteer/draft issue or some of the other philosophical paths on this. It's a simple metaphor that works for my simple mind!)
The solution to the disparity in training and organization is to make sure a selected group of
knowledgeable people lead the troops closely, sometimes (if necessary) from in front of the unit as an
example to the troops. As long as everyone understands that for today's battle we're following so-and-so,
it works fairly well.
Details, Details, Details
Line commanding is all about the details. Details such as who is the least skilled troop in your Lance so you can make sure he has the help to at least have fun while dying instead of dying dumb and alone. Details such as the where the rest of the Army is so that you and your 4 man Lance aren't victims of misunderstood commands and winding up in front of the Great Northern Army alone while the rest of the Midlands took a mistaken left turn into the side of Trimaris. (See above under: "Dying Dumb and Alone".)
Let's follow one possible sequence for a resurrection battle:
Line commanders need to be paying attention so they can answer questions from whomever, pass along new information (especially information that just came out two minutes ago), and have an idea of where people need to be. They also can be doing that quick visual check that everyone remembered to put on all their armor today, and that something new isn't broken. Help with the head-count. Help the quartermaster corp of the day haul water over.
There's a few main obstacle to being highly successful at this job:
Fundamentally, sometimes you're just stuck by knowing something different needs to happen but nobody wants to follow you.
And here, at the end of this pamphlet, I finally get to the details of "how do I get them to move"? Command language has never been completely standardized in the Middle Kingdom. Even within the Midlands it tends to change depending on who is on the command staff. The best command sets are the ones that are easily understandable though muffled helmets and confusion and take little training to execute and remember. That means no "playbooks" with dozens of variations. A skilled unit is going to have difficulties remembering that, to say nothing of the people who are enjoying their first season in armor!
Here are the command words I've found useful and understandable:
Wedge Charge
Refuse Right
Refuse Left
Wheel Right
Wheel Left
In all of these the line commanders are going to have a heck of a time trying to keep the unit in
formation and together without things coming apart at the seams. If the entire unit is capable of line
commanding, this will generally work OK because everyone is aware of the requirements of the maneuver
and will pay attention to whomever is actually doing the commanding.
Final
I've spent a lot of paper trying to explain that line command is an important job that is done at the Lance level by whomever is available and informed. The purpose of line command is to grease the gears of the army so that everything works more smoothly. It involves directing people with simple commands, by action, and by example. It's command by consent, not command by right.
Gee. I could have said that at the start!
Everyone will find their place in this picture a little different. It doesn't come to people in full flower - it is a skill that has to be practiced. Take every opportunity you can to practice bits of it. You'll have a lot of fun doing it, and you'll find everyone else having more fun if you do it right.
Remember: this is a hobby, we do this for fun!
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cerian@minstrel.com. Last updated: 2004-01-20 |
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