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Generalized Midlands Army Doctrine |
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| I. Purpose of the Militia |
| A. To have fun |
| B. To promote melee fighting skills, including |
| 1. command and control |
| 2. an appreciation of Medieval tactics and strategy |
| 3. physical combat skills |
| C. To promote Midlands fellowship, including |
| 1. meeting other regional fighters |
| 2. promoting exchange of ideas and material |
| 3. generating a feeling of belonging for folks at the regional level |
| D. To facilitate the creation of a vital and useful military unit that will |
| 1. let everyone have fun! |
| 2. demonstrate that we've got some good fighters |
| 3. promote increased visibility of Midland's fighters and their skills |
| II. Assumptions and Codes |
| A. No one has to play, but we want to make it fun and beneficial for everyone to play |
| B. We will not adopt a particular style of unit, such as a shield wall, flanking unit, etc. |
| C. We will allow individual fighters to play with their own weapons choices, seeking to blend them into a larger scheme. |
| 1. We do need significant numbers of shields, poles, and great weapons |
| 2. Fortunately, shields are basic to fighting, poles and great weapons can be encouraged. |
| 3. Round shields, when not integrated with other round shields, and without being of significant size, are a detriment to fellow fighters IN A LINE. |
| D. Command and control skills should promote good people and fun skills |
| 1. Safety outweighs individual efforts |
| 2. Someone being a jerk should be spoken to politely, this includes commanders |
| E. Easterners are NOT our enemies, they are our playmates. |
| 1. Breaking playmates is bad, they don't play nicely once broken |
| 2. Our Honor is our own, none may carry it but ourselves - 'nough said. |
| III. Fighting Doctrine |
| A. We will promote a generalized unit capable of filling multiple roles on and off the battlefield |
| 1. We will be visualized as a mixed force equivalent to Medium infantry or some such |
| 2. We may have enough rabbits to field a small Hussar/light cavalry unit as well |
| 3. I would love a strong archery support battery for combat! |
| 4. Engineers are good, siege weapons are fun...they fit into the army nicely |
| B. The basic elements of our units will be developed through... |
| 1. lances, groups of 3 to 5 fighters who work together |
| a. lances should have a weapons mix |
| b. lances should allow for interchangeable roles and personnel |
| c. lances should be elements that can quickly form and manuever on the field |
| 2. households with standardized training regimes and formations |
| a. households are encouraged to adopt/experiment with the lance structure |
| b. households should not be exclusive on the field |
| i. household troops should be able to integrate with others |
| ii. household troops should serve the region as well as the household |
| 3. shire/canton/baronial units |
| a/b/ see households above |
| C. All units are encouraged to learn a standard command and control structure |
| 1. Regrouping is essential!! Practice and love it! |
| a. Call for regroup = "Reform" "Regroup Midlands" "Midlands Regroup" |
| b. Polearmers/great weapons folks should hold their weapons up during the call for visibility - consider also shouting "form on me!" |
| 2. Additional standard commands should include... |
| a. Advance |
| b. Advance at the double (or equivalent) |
| c. Charge (I also like to call a prepare to charge) |
| d. Stand and repel (or equivalent) |
| e. Backstep (or equivalent) |
| f. Extend (or equivalent) to thin and extend a flank |
| g. Rest (or equivalent) to relax and or kneel |
| h. Wheel right/left (or equivalent) |
| 3. Optional commands and maneuvers can include... |
| a. Roll (or equivalent) to roll around a flank |
| b. Pin (or equivalent) to pin a flank while opposite is rolled |
| c. In place right/left (right face/left face) |
| d. In column advance/In column follow... |
| e. Punch and Roll Right/Left (break through and turn right/left) |
| f. Punch and regroup (or equivalent) breakthrough line/formation and reform |
| g. Supression Fire (or equivalent) heavy great weapon fire on an enemy point |
| h. Wedge! (Wedge, wedgie, either way you're in deep s**t) Do Not Use! |
| IV. Essential Support of Fighters |
| A. Fighters LOVE waterbearers! |
| B. Fighters sometimes resent but really need chirurgeons |
| C. Did I mention fighters LOVE waterbearers? |
| D. Logistical support |
| 1. Carts etc... to get gear to the battlefields would be great |
| 2. Anybody for daycare co-operatives for fighters and archers with kids at wars? |
| E. Did I mention how much fighters REALLY LOVE waterbearers!!!?? |
| V. Additional Cool Things for the Midlands |
| A. Banners and displays for the march are cool! |
| B. Drummers for an entrance or march can be cool! |
| C. Sunshades, love those sunshades. Heck, this ought to be an essential... |
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This page maintained by Cerian Cantwr,
cerian@minstrel.com. Last updated: 2005-06-13 |
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